Introduction

Welcome to my fan page for Final Fantasy 11. Final Fantasy 11, often abbreviated simply as FFXI, is a Massive Multiplayer Online RPG (MMORPG) released by Square Enix in 2002 in Japan, North America in late 2003, and a year later in Europe. I personally began playing in the summer of 2004. I have played the game off and on since then. As I have been tasked with constructing a web page about my favorite hobby, I decided this would be an excellent selection.

The game is vast and complicated, and it would take a very long time to explain it all. Here, however, are some of the basics. You choose from one of the 5 races (hume, elvaan, tarutaru, mitra, or galka) and choose from one of the six standard jobs. Later, they can choose from any of the 16 additional advanced jobs.

Gameplay is like any other MMORPG. Players wander the game world of Vanadiel defeating monsters to collect experience points. These experience points then make you stronger and capable of taking on stronger and stronger monsters. There are additionally a number of activities which are not combat oriented, such as gardening, chocobo raising, harvesting, excavation, logging, mining, and clamming to name a few. Indeed I could write volumes on my favorite game, but I will hit only a few of the basics about my character and my friends.

Jobs in Final Fantasy 11

As mentioned before, there are 6 standard jobs and 16 advanced jobs. The basic jobs are available immediately upon starting the game. The advanced require you to reach level 30 and undertake a special quest to unlock them.

Standard Jobs

Warrior : Specializing in the arts of battle, warriors act as shields, protecting their comrades from enemy attacks.
Monk : With their bodies that double as deadly weapons, monks attack enemies with explosive strength-filled punches and kicks.
Thief : Specializing in covert actions, thieves are masters in the art of controlling the flow of battle.
White Mage : By using recovery spells and healing magic, white mages ensure a party's survival.
Black Mage : Through devastating magic spells, black mages bring tremendous firepower to the battlefield.
Red Mage : Fighter-mages who can utilize both black and white magic, as well as the arts of the sword.

Advanced Jobs

Paladin : Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.
Dark Knight : To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies.
Beastmaster : These experts in monster research have trained tirelessly to communicate with--and even control--the animals of Vana'diel.
Bard : A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon.
Ranger : With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting.
Samurai : Through the study of Far Eastern martial arts techniques, these lone warriors have devoted their lives to their cause and to their blade, the mighty great katana.
Ninja : Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines.
Dragoon : With their lances in hand and their faithful wyverns by their sides, dragoons surprise their enemies with their extraordinary jumping abilities.
Summoner : By making pacts with the legendary avatars, these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel to unleash devastating force on their enemies.
Blue Mage : Employing the legendary arts of Aht Urhgan, these formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.
Corsair : Descendants of the dauntless pirates that once scourged the seas of the Near East, corsairs rely on the “Hexagun", a multi-barreled revolver, and elaborate luck-based abilities to alter the stakes of battle.
Puppetmaster : These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.
Dancer : With their aggressive steps, these thewy terpsichoreans would weave forbidden magic upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerers.
Scholar : During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted them the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand
Geomancer : Harnessing the elemental energies that course through Vana'diel's veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be. Geomancers can used job specific bells in their ammo slot to enhance their "Geomancy" power.
Rune Fencer : Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively. A tank job that utilizes various runes and excels in magical defense and elemental damage.

Races

Vanadiel is populated by many setient races. Five of these races are known as the Children of Altana, and are the races players can choose for their characters. The others are a series of hostile beings known coloquially as the beastmen. These races are:

Children of Altana

The Beastmen

About My Character

I have been playing since the summer of 2004. In that time. I have raised 6 jobs to the maximum level: Monk, White Mage, Black Mage, Bard, Warrior, and Beastmaster. I like them all to an extent. Monk was my first job and my favorite, and it is the one into which I put the most effort. It's nice to tear apart big monsters with my bare hands. White Mage is fun too because, as a proficient healing class I enjoy being able to help people and keep the party alive. It also gives me many more opportunities to experience endgame activities because so many people want a healer but few people want to be one. Black Mage is fun too, because it's cool to cast a variety of colorful spells. It has a lot more flexibility than Monk, which just sort of stands there and punches. Bard I rarely use and actually don't like all that much because it's not a lot of fun or useful. Warrior I only use in certain limited circumstances; as another damage dealing class, it's pretty redundant next to Monk. Beastmaster is a strong solo class, and I use it for things that are too difficult to do alone on my other jobs.

As I mentioned, Monk is my favorite job. Every job has three sets of job specific armor with a special name. I have all three of these for Monk, but for my other jobs have only one complete set and some other sets partially completed. Below are some pictures of me in my Monk job specific armor sets.

Artifact armor, Temple Attire

Here is my character as a monk in the first level of job specific armor, known as Artifact armor. For monks, this is known as Temple Attire.

Relic armor, Melee Attire

Here is my character as a monk in the second level of job specific armor, known as Relic armor. For monks, this is known as Melee Attire.

Empyrean armor, Tantra Attire

Here is my character as a monk in the third level of job specific armor, known as Empyrean armor. For monks, this is known as Tantra Attire.

El Forto Adventures!

My friend Kristin used to play the game with us. She's a skilled artist. During her time on the game, she drew a bunch of cartoons about our adventures in the game. She titled the series "El Forto Adventures" after the They are housed on her web site. Here are five of them that feature me. Click the thumbnails to view the full cartoon.

Thumbnail for 1st comic. Thumbnail for 2nd comic. Thumbnail for 3rd comic. Thumbnail for 4th comic. Thumbnail for 5th comic.

Endgame Activities

As mentioned before, a big part of the game is fighting monsters to gain experience points so that you can eventually reach high levels and participate in the numerous endgame activities this game has to offer. These activities provide a different sort of advancement, in the form of superior weapons and armor. Generally, these revolve around combat with powerful monsters known as Notorious Monsters. They are numerous, and include the following:

  1. Notorious monster fighting in the Tu'lia Region (known as Sky) and the Lumoria Region (known as Sea).
  2. Dynamis -- An alternate reality where the Beastmen rule.
  3. Limbus -- A series of dungeons in the Lumoria region.
  4. Assault -- Little side quests which are often, but not always, combat oriented. 3 to 6 players get together to perform some task as mercenaries for the Empire of Aht Urhgan.
  5. Nyzul Isle -- A vast magical dungeon of 100 sections in the Aht Urghan Empire.
  6. Nyzul Isle Uncharted -- A different version of Nyzul Isle containing vastly more powerful monsters.
  7. Salvage -- The exploration of the ruins of the ancient civilizations of the Aht Urghan region.
  8. Zeni Notorious Monsters -- A five tiered system of Notorious Monsters in the Aht Urghan region, ruled by the fearsome Pandemonium Warden
  9. Abyssea -- An alternate postapocalyptic version of Vanadiel.
  10. Voidwatch -- A series of fights against powerful notorious monsters from another plane of existence seeking to invade Vanadiel.